It is very straightforward, allows you to customize your experience to what you want, while preventing less-experienced players from tanking their performance with too demanding settings. The settings menu is a pleasant surprise for a mobile game. I also tried it for a few minutes on a much better phone, the OPPO Find X3 Neo 5G, which ran the game at a flawless 60 completely maxed-out. On my personal phone, the Xiaomi Redmi Note 9T, I played between 3 to 6 hours. I tried touch controls, Mouse+Keyboard and controllers on both platforms. I played the game on two different phones and on PC. Diablo Immortal looks great, even on the minimum settings, runs well on below mid range phones (200-250€ range) and it performs incredibly well on higher end phones maxed out (800-1000€ range). Diablo: The Good Mobile Settings The game is a technical achievement on mobile. The problem is, the gameplay side of things feels like a backdrop to the seemingly endless monetisation. I’ll start this first look by saying that, although I agree with most points- yes, the monetisation is one of the most predatory in gaming as a whole- Diablo Immortal is still quite fun. If you’ve spent some time watching or reading some reviews, you’ll know that reception has been mixed to poor.
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